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I began to study 3D modeling in 2015.
I acquired the following skills:
Creating low-poly and high-poly models (3DS Max, Blender 3D, Maya);
Sculpting in ZBrush;
Texturing in Photoshop and ZBrush;
Retopology of high-poly models (TopoGun);
Baking normal maps from high-poly models (TopoGun);
Rigging and animation (3DS Max, Blender 3D, Maya);
Visualization and compositing (3DS Max, Blender 3D, Maya);
Video editing and Post-Processing (AfterEffects);
Using the Pen Tablet.
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